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TopicSo whats the appeal of WoW Classic?
adjl
09/16/21 3:21:04 PM
#33:


Sahuagin posted...
what are you even asking for? you want dynamic raw PvP, except only when convenient and only if you're in the mood (hint-hint: PvE server). you want to be vulnerable, but not in a way that ever inconveniences you. you're specifically choosing the brutal option and then complaining when it's actually brutal.

More vulnerability that works out to an actual entertaining challenge, as opposed to just being an inconvenient waste of time. PvE servers let me decide when I want people to be able to attack me, but I completely lose the ability to decide when I want to attack other people, meaning the option might as well not exist. PvP servers offer a more dynamic system, but in practice there generally weren't enough people around for it to actually be all that dynamic.

Sahuagin posted...
. and another thing I'm forgetting is that if there's a high-level guy ganking people, well then there's a PvP chat channel and there's *other players* that would be happy to show up and take care of him.

It's an option, but begging other bored people for help isn't fun, in my mind.

Sahuagin posted...
"the occasional bored ganker" is enough to ruin it for you? who cares?

Obviously, I care, since I found it more bothersome than entertaining. While I wouldn't say it "ruins it," it can result in a completely wasted session, depending on how long one has to play. That's pretty definitely a negative thing, and I just didn't have enough genuinely enjoyable PvP experiences to balance that out.

Sahuagin posted...
I *want* to be afraid of the other faction.

I want there to be unpredictable risks based on what the other faction does, mixing things up compared to what PvE can offer. Those risks should be fair, though, not just random roadblocks that I genuinely can't do anything to overcome except corpse hop my way away and go somewhere else. To make a PvE analogy, if players could randomly have max-level enemies spawn on their heads in levelling zones, that wouldn't be fun. That's just an unavoidable corpse run that wastes their time. Having those enemies wander around such that you can avoid them if you pay attention (if I'm remembering the name right, this describes the Fel Reaver in one of the BC zones) is interesting, but max-level players aren't nearly as easy to see coming and are much harder to escape (because max-level players have better mounts and movement options).

Basically, being on edge because the world is never as safe as it would seem based on the local mobs is fun. Being on edge because there's a constant risk of being one-shot by an invisible rogue twice your level isn't. My PvP server experience was dominated by the latter to enough of an extent that I wasn't able to enjoy the former, so I generally stuck to PvE servers.

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