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TopicSo whats the appeal of WoW Classic?
agesboy
09/16/21 1:58:02 PM
#32:


sharding has existed for a pretty long time in wow but it was only really for congested servers. they had to shard classic pretty hard on release because some servers were actually unplayable otherwise

Sahuagin posted...
I loved how before there was like a dynamic "war" of sorts going on on each PvP server. some servers were imbalanced, and some were not. and on an imbalanced server you could either be on the strong side or the weak side. it can be frustrating in some ways, but nevertheless it's *interesting*. by engaging in PvP and by levelling you were contributing to your side's gradual domination of the server. you can be ganked on your way up, but it's not like it's hard to level, and the stronger you get the more you are contributing to the ongoing struggle, it's awesome (it was awesome).
I like the idea of this but in practice i've discovered i only actually enjoy it when there's incentives beyond bragging rights or ease of griefing

it's why I think warhammer, guild wars 2 (ok it's not *really* open world pvp but it's adjacent), and eve have fantastic open world pvp; the rewards are similar to or greater than pve, so i have enough incentive to spend way too many hours on it

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