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TopicSo whats the appeal of WoW Classic?
Clench281
09/15/21 5:52:31 AM
#19:


Sahuagin posted...
everything about world PvP and PUGs was a million times more interesting than BGs and whatever the auto-grouping system was called.

World pvp is not a sustainable mechanic. It requires a narrow range of player density to operate well, on top of a narrow range of faction balance.

If player density and faction balance end up falling in that sweet spot without any external interventions, then it's great. You have the ability to develop a server reputation and you will recognize the same players from repeat interaction over time.

But in most cases, it doesn't fall in that range, and intervention is needed. Server merges and phasing/sharding can correct player density issues and it does it well. But it eliminates the "single shared world" aspect that makes the experience in the first place. Other players become nothing more than friendly or hostile npcs that you'll never interact with again.

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