LogFAQs > #957321679

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, Database 9 ( 09.28.2021-02-17-2022 ), DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicWho's playing Humankind here?
Sahuagin
08/22/21 3:06:29 AM
#13:


FatalAccident posted...
Your build seems similar enough to mine cause I've got Core i7 4790 (4GHz), GTX 980 @ 4GB, 16GB RAM and it still runs like crap :/ I can see tears across the screen during cartoon cut scenes (intro, new era etc.). And generally things feel really not that sharp.

I've gone with 2560x1440 @ 60fps locked. Set quality down to the one below max, and I still get the same. Runs better than it would on 3580x2160 or w/e because with that one the leader animations are just awful.
I have an i5-2310 (2nd gen). maybe it's the res? I'm just playing at 1920x1080.

FatalAccident posted...
This was my second playthrough, first I picked the Assyrians but then I realised I wasn't using their skills much so I restarted.

This time I'm Egyptians>Mayans for the production. Haven't managed to get any further than that cause I just got disheartened by the slowness and clunkiness.

How are you dealing with expanding your empire vs. standing pat?

I had three cities (with some attached territories) then I went to war with two of my neighbours lol and started taking their cities. Now I'm at negative influence, none of my cities wanna produce anything, and my original cities are losing stability lmao

How the hell do you expand without suffering penalties like that? Seems especially tough if you have to go to war too cause you're bound to be taking some territory too.
so far I have two cities with lots of attached territories. one city I got "accidentally" by invading an independent. both were at four territories each (including the city one) for a while, though I just added an island to the second one.

I haven't done any war yet. (not that it's a good idea, it's just my playstyle, but usually I play mostly defenseless until an AI decides to be a jerk, and then I go to war relentlessly with that AI if I can and try to completely conquer them. so far no one has been hostile.)

for stability, I guess the idea is that growing will tend to lower stability, but there are always ways to increase it. with garrisons, and later commons quarters you can effectively have as much stability as you want as long as you're willing to build it (though since I think quarters get more and more expensive, it's better to build other things if you can first).

food is similar where food leads to growth, but growth leads to food shortages, so you're always having to keep the food production in check to match growth. so you go back and forth between growing and re-stabilizing. conquering cities probably would take quite a lot of re-stabilizing before the new cities are profitable, but I haven't had to deal with that yet.

---
... Copied to Clipboard!
Topic List
Page List: 1