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TopicMy roguelike's demo is finally out
Black_Crusher
08/14/21 7:35:53 AM
#26:


wolfy42 posted...
if you do set the trap off (though I didn't set a ton off to test, maybe, again, I just got unlucky (think it did 16 to me?).
Oh that sounds way too high. A regular chest trap deals 1-4 damage IIRC. Sometimes an exploding one will deal more but not 16 points. If it were a golden trapped chest it might be close to that amount though. There's a unique armor that lessens trap damage as well, I think it's the black robber's shirt.

wolfy42 posted...
Oh that reminds me, for some reason after I went to the second area, the special ability that let me attack with a 15% bonus chance to hit went poof. Instead I could dodge etc, but just had the normal attack option. That 15% bonus was really nice and I missed it after that (never ever had stamina problems at all, so it was an automatic use while I had it.

The second ability always comes from the weapon equipped in your main hand. Aim Slice (the +15% hit one) is on most regular swords however a rapier-class weapon lets you dodge instead. Axes will have Chop (+75% damage, less hit%), Staff weapons will have a twin hit attack called Double Up, and so on. This secondary ability helps set two weapons apart from each other that might seem to be close stat-wise.

There's a pretty decent in-game help menu you can check out that tells you stuff like this and other things that's ah.. HELPFUL! Just press "H" from the main screen and you'll see a big list of stuff. You can also select your stats from the inventory screen with the item select cursor by pressing right and going over them. This is how you can see things like your max HP or STM, and it'll tell you a small bit about what each one does. It's not really intuitive though I was thinking about putting some sort of text on top telling the player that they can press that way for more help.

wolfy42 posted...
Still, before I got the rapiest (which was awesome..though the name is kinda scary),
It's a play on words, not in a creepy sense. It's basically a super Rapier, i.e. RapiEST. I don't know, I thought it was funny haha.

wolfy42 posted...
I was one shotting everything as the warrior. I took the +1 attack again, but this time I took poor, which I should have just done before. Honestly the -5 hp is now way to large especially compared to poor. I literally only spent 10 gold the whole game to use the guild one time. I got no negatives from starting with poor at all.

Originally you were in debt, and you started with -50 gold, but I thought this was kind of too harsh. Maybe a shop price increase would be a more fitting penalty? Usually I take +25% gold / poor since those balance out pretty well and you'll be able to make your money back a lot faster than normal.

I'll have to re-upload this thing later tonight anyhow, I can try to change things a bit more in the meantime. I'm stuck working yet another 12 hour shift at work so I can't do it until like 9pm EST or so if I had to guess.

wolfy42 posted...
weirdly the wooden armor being better then the chain mail or copper armours

Wooden stuff is actually really great, the trade off is that they are all destroyed by fire so you have to be extra careful with them. The icon in the upper left hand corner of a burning tree denotes you have equipped gear that's fire prone. You can also press "S" for the specials screen that'll show you your combat skills and any extra or current effects in more detail (both good and bad). So for your Rapiest unique weapon it'd list "Riposte after block" as a special effect. Getting a rapier-class weapon is cool because you might sometimes want the technically worse buckler instead of a high defense shield as those have the highest block %, and will help trigger the counter attack more often for huge damage.

Possible spoiler: If you get LePoof's Hat (unique, looks like a purple musketeer's hat) it has a huge penalty to critical chance at -50%, however it boosts your critical damage by like +300% as well. This thing is absolutely terrible until you equip a rapier, and then you're basically a living rabbit god because you'll always critical counterattack after block with those weapons, regardless of crit % chance.

The special screen is also great if you get poisoned, as it'll tell you exactly how many turns you have before it wears off (at -2 HP / turn, you can easily tell if you should heal up, or use an antidote and etc). If you are plagued it's here that you'll see how many points of penalty DEF it's causing. FYI getting plague will give you -5 to -10 DEF until you can get it cured, and buildings won't let you inside. You can cure this most easily by drinking from a well or bottled water, but catching and eating a catfish will do the trick too.

wolfy42 posted...
I liked the statues you could touch and get a boost, I got hp and stamina boosts from them. That was really cool.
They do a lot more than just that, keep trying them out! And thanks a lot, whether I take it or not your feedback has been very helpful.

Final Fantasy2389 posted...
I forgot about that. I could try that.

No, actually I'm glad this happened because I was able to make the game better because of it. So thank you for having it be too loud! When you can, try the updated demo and mess with the volume options to see if it works better for you.

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Equin 2: The Warren Peace- My Roguelike. Try the Demo!
https://store.steampowered.com/app/1630690
... Copied to Clipboard!
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