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TopicSamurai Warriors 5 is *insanely* fun
streamofthesky
08/05/21 2:16:58 PM
#33:


Krow_Incarnate posted... Yep. Huge musou fan and I consider DW3 and SW2 to be the pinnacle of the series.
SW 2 is my fave musou game of all time, so cool. Not a fan of DW overall, but DW4 is my favorite, then DW3.

The enemies don't just stand there and the artificial difficulty has taken a bit of a back seat. It's still there to an extent, but OHKOs being the only genuine threat are a thing of the past. In fact, there's hardly any OHKOs in the game unless your character is severely underleveled in regards to the difficulty you're playing on, much like in past games. Enemies are more aggressive and are constant threats to your health again.
I don't think they were ever "easy", there were plenty of higher difficulty battles where you could get 2-hit, 3-hit, or 4-hit. And when characters can attack that quickly w/o a stamina bar like Souls games, you can absolutely get WTF combo'd to death suddenly on the hard difficulties.
But I did hate how the mooks got dumbed down and weakened over time. I'd rather have less KOs and enemies be tougher, like in the older games. So...sounds good. The reviews I saw, it looked like the same old useless grunts, glad that's not the case.

Heck, I was actually pretty down on the game until release because I couldn't for the life of me figure out what Koei's marketing strategy was. Cut characters, low amount of movesets(and I'm more lenient on clones than most fans), redesigns(which I've grown to like).... But hey, NEW ARTSTYLE!!!
I dislike the new artstyle, looks a lot more generic and same-y, and if they wanted more realism they failed on that front, too. Like, Mitsuhide was bald, not a pretty boy w/ long flowing hair.
SW has never had clones, so I wouldn't expect them on a cut cast.

As for Warriors Orochi 4, it's basically WAS with the DW and SW cast. And the Ultimate upgrade was a complete ripoff. Considering what Ultimate did for the previous game, what we got this time around is a joke.
Ok, I'd like more elaboration on this. I hated WAS b/c it was super dumbed down musou combat and really poorly balanced. I love the Deception characters, but it's literally pointless to play a trap setup type style when the reward for pulling it off is being as good as the other characters.
And the damn "Brave" system where enemies are difficulty ranked separately. End result seemed to be if you tried to do any side missions off the main path, your commander would always freaking die, so you had to just beeline it every battle to the finish. It's like the thing musou games have always been criticized for, but this time it's actually really really fucking present.
So...how exactly is Orochi 4 like WAS? Did it actually have the simplified move sets, stupid phantom KOs thing, Brave rankings, etc...?

Krow_Incarnate posted...
Jim Sterling is a schlub
Yeah. I like a lot of his stuff especially w/ corporations and microtransactions. But some stuff really pisses me off. One is his unfair treatment of the SW series. I've NEVER seen him actually make a video review of a SW game, only DW games. He only ever brings up SW to slander both DW and SW as a group and often in the process proves he knows abso fucking lutely nothing about the SW series (such as "DW and SW have always been plagued with clone characters" -- uh, Jim, Samurai Warriors, has NEVER had clones, you fucking hack!)

LinkPizza posted...
I like it. The one thing Im not big on it blocking. Especially since its hard to do in the middle of a combo. In HW and AoC, you had B to dodge. And it easily canceled other stuff. They say Youngman use Bto evade. But it usually seems to jump instead. And it doesnt make you run crazy fast after use. Other than that, I like it
In the first few SW games, they had an evade button (DW didn't, may have adopted it later). SW2 even introduced dodge canceling and jump canceling for the series (limited to certain characters b/c they all had unique skill trees, another thing that made early SW games way better than DW).
Either SW 3 or 4 replaced it w/ a "spirit gauge". When full, you can go into Rage Mode and become stupid overpowered and invincible for a bit, but you can also spend part of the charge to dodge out of being combo'd, so I guess that was their dodge replacement. Does SW5 still have that?
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