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TopicGameTok with Lok: Special Ability of the Day (or hour or whenever)
Lokarin
08/02/21 5:51:08 AM
#8:


Sahuagin posted...
I guess head shots in general: lower chance to hit, but guaranteed crit (not exactly the same since "chance to hit" will usually be determined by player skill rather than RNG in an FPS game)

I'm starting to think that "health" is such an extremely overused game mechanic. if I was designing something from scratch, one of the things I would start with is to find a more interesting system than the usual health and death one that almost every game has.

I was thinking something along the lines of original edition D&D where you have HD (Health Dice) which determine your HP. Since a normal run-of-the-mill level 0 regular or level 1 hero would only have their base HD. For most classes this is a d6 or better, but some it's only d4 (although monk and ranger get 2 HDs for their first level)

So lets say you're a normal dude with 3 HP and someone stabs you with a sword... even if you survive, which is unlikely, getting 2hp knocked off is a serious consequence... you need medical attention or you'll bleed out, or maybe you only survived because you had a piece of metal on you get struck and you still have broken bones... only "Heroes" and "Monsters" can fight as if they were healthy all the way down to 1hp out of whatever... that's what makes them heroes in the first place.

That's also why I think a game system where you play as non-heroes might be interesting since you can't gain experience in the heroic sense and a bad encounter with a moose can kill you

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