Poll of the Day > GameTok with Lok: Special Ability of the Day (or hour or whenever)

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Lokarin
07/28/21 10:14:24 PM
#1:


Post an ability, and then discuss it:

Part 1

From Inquisitor: When above 50% health, take 20% more damage; when below 50% health, take 40% less damage

Personally, this is always a benefit since there's so few sources of OHKO/Snipers that can overwhelm you with the bonus damage

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Sahuagin
07/29/21 3:54:47 AM
#2:


I guess that's a tanking ability. great with tons of HP, maybe not so great with smaller amounts of HP. which class did you play?

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Lokarin
07/29/21 4:00:17 AM
#3:


Sahuagin posted...
I guess that's a tanking ability. great with tons of HP, maybe not so great with smaller amounts of HP. which class did you play?

I tried all of them (well ,not tech-priest cuz DLC) and found the heavy guns Crusader to be the best... particularly heavy flamers

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Lokarin
07/31/21 5:46:28 AM
#4:


Part 2 bruh

Ok, one of my fav abilities since I tend to be lucky - right out of DragonQuest we got Hatchet Man!

The gist of it that it's a low accuracy move that results in a guaranteed critical. In Dragonquest this can be important not just for killing metal slimes, but for getting passed tricky defenses in general - particularly if the enemy buffed or you got debuffed.

I thought such a move existed in pokemon, something with 40 base power that was a guaranteed critical but I'm not sure... it's not quite the same. It's also not really the same as Thunderbolt/Fireblast/Blizzard and so on which are low accuracy high power moves... those are common trade offs in many games.

The closest analogy I can think of is something like a Sniper rifle that you can't aim perfectly... like perhaps the Bow from TF2

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trodi_911
07/31/21 9:10:59 AM
#5:


Lokarin posted...
I thought such a move existed in pokemon, something with 40 base power that was a guaranteed critical but I'm not sure..
There's two. Storm Throw which is Fighting-type and Frost Breath which is Ice-type and their power got changed for 40 to 60 to compensate for the crit power change going from 2x to 1.5x damage boost. You also don't have defensive stat boosts factored in if you crit so that +6 Defense which is 4 times their normal defense is negated though it doesn't do anything for you if you are debuffed.

There's also the 1 hit knockout moves: Horn Drill, Fissure, Sheer Cold and Guillotine. 30% accuracy but a guaranteed knockout if they hit.

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Lokarin
08/02/21 5:18:36 AM
#6:


I have something cute stuck in my head, but it's a bunch of tiny little zombies running in a, like, conga line

:D

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Sahuagin
08/02/21 5:32:23 AM
#7:


Lokarin posted...
The closest analogy I can think of is something like a Sniper rifle
I guess head shots in general: lower chance to hit, but guaranteed crit (not exactly the same since "chance to hit" will usually be determined by player skill rather than RNG in an FPS game)

I'm starting to think that "health" is such an extremely overused game mechanic. if I was designing something from scratch, one of the things I would start with is to find a more interesting system than the usual health and death one that almost every game has.

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Lokarin
08/02/21 5:51:08 AM
#8:


Sahuagin posted...
I guess head shots in general: lower chance to hit, but guaranteed crit (not exactly the same since "chance to hit" will usually be determined by player skill rather than RNG in an FPS game)

I'm starting to think that "health" is such an extremely overused game mechanic. if I was designing something from scratch, one of the things I would start with is to find a more interesting system than the usual health and death one that almost every game has.

I was thinking something along the lines of original edition D&D where you have HD (Health Dice) which determine your HP. Since a normal run-of-the-mill level 0 regular or level 1 hero would only have their base HD. For most classes this is a d6 or better, but some it's only d4 (although monk and ranger get 2 HDs for their first level)

So lets say you're a normal dude with 3 HP and someone stabs you with a sword... even if you survive, which is unlikely, getting 2hp knocked off is a serious consequence... you need medical attention or you'll bleed out, or maybe you only survived because you had a piece of metal on you get struck and you still have broken bones... only "Heroes" and "Monsters" can fight as if they were healthy all the way down to 1hp out of whatever... that's what makes them heroes in the first place.

That's also why I think a game system where you play as non-heroes might be interesting since you can't gain experience in the heroic sense and a bad encounter with a moose can kill you

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