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TopicGameTok with Lok: Special Ability of the Day (or hour or whenever)
Sahuagin
08/02/21 5:32:23 AM
#7:


Lokarin posted...
The closest analogy I can think of is something like a Sniper rifle
I guess head shots in general: lower chance to hit, but guaranteed crit (not exactly the same since "chance to hit" will usually be determined by player skill rather than RNG in an FPS game)

I'm starting to think that "health" is such an extremely overused game mechanic. if I was designing something from scratch, one of the things I would start with is to find a more interesting system than the usual health and death one that almost every game has.

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