LogFAQs > #956373015

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TopicThe State of California is suing Activision Blizzard
ParanoidObsessive
07/23/21 12:30:39 AM
#18:


I'm kind of surprised that this is happening at all, considering people have known about a lot of that corporate culture in multiple major studios/publishers for years, and yet have done absolutely nothing to curtail it.

I'm also curious to see how far this goes, because it wouldn't be the first time that attempts to improve corporate workplace environments surge up only to falter and die not long after (see also, every time people online get their undies in a bunch over crunch-time).



Entity13 posted...
At this point, such behavior has two defenders:

1) People who've been beaten down into submission so they accept this sort of thing, even if it happens to them or someone they care about.
2) Monsters who would totally do this sort of thing if they had an opportunity to do it, especially if such a thing was somehow acceptable (it's not, nor should ever be).

3) People who don't give a shit because they've been conditioned to be apathetic, and who are essentially being asked to choose between people they don't know and a company that has actively brought joy into their lives.


Like it or not, most humans find it very easy to marginalize tragedy or crime that happens to "strangers". We also have a strong instinct to identify with things outside of ourselves, and in the last century or so that's become tied to brand identity and corporate loyalty (see also, Cola Wars, Console Wars, etc). People attacking a company we like feels like they're attacking us, so we tend to immediately become defensive and dismissive.

When it comes to video games, you also get a lot of "Fuck those whiners, I'd kill to have a job in video game development!" from people who have no real idea what video game development is actually like, and who really only see the fun side of things. So complainers can come across feeling like oversensitive ingrates.

Humans basically live in a series of concentric rings expanding outward from our own experience. The farther away a ring is, the less we tend to care about it (or anyone in it).

It's the same underlying premise behind the idea that "The death of one man is a tragedy, the death of millions is a statistic." Just with the added variable of how well you know the one man.
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