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TopicBreath of the Wild isn't a good Zelda game.
ParanoidObsessive
07/13/21 6:54:22 PM
#19:


adjl posted...
Scrapping the mechanic entirely at any point in the game would have felt weird

Tier system.

Start with strong degradation, forcing you to swap often, because you're mostly using improvised weapons or crap looted from enemy corpses.

At a certain point you gain access to stronger, better weapons - this is the point where you begin to scale back durability (they're made better, so they last longer).

Ultimately, you reach a tier where everything is either masterwork or magical, and you drop durability on those items entirely.

It's not hard to do. It's just that, like I mentioned earlier, it's not what they wanted.
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