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Topic | FFXIV Topic Part 7 -- Sage: It Goes in Every Field |
Luis_Sera89 07/13/21 11:15:15 AM #9: | UshiromiyaEva posted... Dancer is super mega easy to play. It look intimidating looking at the list of abilities, but it honestly might be the biggest disparity between on paper description and execution imaginable. Just a couple of things I'd add to that that aren't critical for normal content but are good to get into the habit of if you decided to go into raiding on DNC. Firstly, don't be fooled by the 60 second buff timer on Standard Step into thinking you only need to use it that often to keep it applied. Standard Finish has an absurdly high potency and you should be using it whenever it's off cd. It also has insane range for an aoe skill that centers on the player. Likewise, you should probably also be using Flourish whenever it's up, as since it's on a 1 minute cd, it still lines up with the 2 minute cooldowns of your Technical Step and Devilment buff windows. Speaking of buff windows, you'll want to save up your fan dances so that you can use all four during it (obviously don't let yourself overcap on fans). By the same note, try and manage your Esprit gauge so that it hits 100 during your buff window so that you can use Saber Dance twice during it. Improvisation is very situational, you'll probably only use it during downtime or if your healers really need the help to avoid wiping. As for dance partners, if you're in a group you know, use it on whoever you know does the highest dps. For pugs, order of priority generally goes SAM/BLM > DRG/MNK/NIN > SMN > RDM > MCH > BRD > DNC, but this is only as reliable as a player's ability to stay alive. Any live player is better than a dead one. --- "Eet's game time..." https://soundcloud.com/luissera/intro/s-VvkMJ ... Copied to Clipboard! |
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