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Topic | Modern games interrupt the gameplay far too often |
YoungMutual 06/27/21 9:18:53 PM #14: | Cheese_Crackers posted... RE Village is another example that comes to mind. Way too many cutscenes for an overall very weak story anyway.Well yeah, but that's a game that was made with western audiences in mind. Look, I was talking more about indies or developers like From Software, Platinum Games, Nintendo, Capcom when designing with the retro or japanese mind --- YoungMutual ... Copied to Clipboard! |
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