LogFAQs > #954717309

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TopicEvery day I will post a cool fighting game combo in this topic
YugiNoob
06/06/21 6:50:35 PM
#13:


AvlButtslam posted...
How did Taskmaster not flip out of it before the end of the combo? What were all the resets?
There were no resets, that was just one longass combo due to a glitch/exploit of Team Aerial Combos. To explain, if you press a direction+S during an air combo from a launcher, you switch to your next character and either do extra damage/gain 1 meter/make the opponent lose 1 meter. Your opponent can stop it by pressing the same direction+S, but that's pretty bullshit since that means the person doing the TAC has a 2/3 chance of winning.

The thing about TACs that sucked though, was what it did to hitstun. It behaved like each hit was the first hit of a combo throughout the entire TAC, making for some bullshit combos. And then, the horror happened. Someone found out that if you jump the instant you touch the ground, the game still considered you to be in a TAC, meaning that you could just infinite since the opponent wouldn't flip out due to hitstun unless you dropped the combo.

Aaaand that led to shit like this

https://www.youtube.com/watch?v=gfY398pIpuc

Morrigan has an infinite that can be started from anywhere that actually leaves you with less meter than when the combo started lol

I don't mind ToDs, or TAC combos in general, but TAC infinites are pretty boring to watch. Marlinpie did some hilarious shit with it though

https://www.youtube.com/watch?v=4b46aYImprI

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