LogFAQs > #953975068

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, Database 8 ( 02.18.2021-09-28-2021 ), DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicAndy Plays Final Fantasy IX
andylt
05/16/21 5:51:12 PM
#24:


SeabassDebeste posted...
i'd join you but i still have to play paper mario!
I was wondering if you'd be doing this soon!

OK and off we go! The prologue is pretty great, we get a brief intro telling us Zidane and his crew are going to kidnap the princess and soon we're bouncing around between a bunch of characters and learning the basics while performing what is basically FFVI's opera but now in 3D. I like the music, I like the environments, I'm split on the character designs so far (the non-human ones are great but the semi-chibi thing is still weird for me), and the gameplay is fine. The tone is lighter than most in the series, which works fine so far. This game is definitely very aware of the series tropes it is referencing. Weirdly there's very few battles in the opening hour.

There are a lot of minigames though! I am dreadful at jump rope, Tetra Master seems OK but I don't know how it calculates the numbers when the cards go against each other. I don't think I miss a beat on the staged duel but I only impress 99 nobles out of 100 (and Queen Brahne is 'quite' impressed). The setpiece of this whole opening is cool though, we're thrust right into things and quickly learn the basics of Vivi (adorable), Zidane (womanising thief, a very familiar trope!), and Steiner (adorably hopeless). Garnet actually wanting to be kidnapped is a great interesting way to introduce her, notably she is also the first face we actually see in the intro.

I also recognise the name Beatrix and I think the head chef becomes a party member later on, but clearly not right now. Weirdly we don't get to pick Garnet's name. I don't recognise the names of Zidane's cohorts, which does not bode well for them. The stage play is great, I like that Garnet goes right into it with basically being a drama major (typical!) and poor Steiner somehow fits in anyway. The ship gets shot down thanks to a Bomb (cool usage of that enemy) and we wind up in Evil Forest.

I'm getting the sense that the names of places here are going to be very literal! We know very little about the world so far, usually in these games we have an outsider who gets introduced to everything but not here. There are tidbits of interesting info though regarding the 'Mist' and whatever is going on with Queen Brahne. And here in the Forest is where I really get the full extent of just how slow the ATB is. 3x is a bit too fast for me right now, I wish there was a 2x option while I get used to things. Why is that bar so slow though!

One thing I really like so far is the Active Time Events system. Well I like the concept of them at least, the mind boggles at all the cool ways they could potentially implement this later on. I'm also fond of the Mognet, and the moogles actually providing a use for once. Worst thing so far- the owl in the background of Evil Forest that won't shut up every two seconds.

The princess gets kidnapped, Zidane quits his crew (I guess they might survive after all!), Steiner and Master Vivi join to rescue her, and as the forest gets petrified (?!) we lose Blank (whoops, never mind). I get to the world map and watch the very helpful tutorials on the various systems we have so far. The world map itself doesn't look very good sadly, I see why they abandoned the concept after this game.

We get to the Ice Cavern and I leave things there for now. Steiner and Vivi's friendship >>> Zidane lusting after Garnet. Also please stop bullying Steiner, Zidane. Cool game so far, I look forward to getting into the actual plot but the intro has successfully got me into the feel of things!

---
Slowly becoming a Final Fantasy aficionado.
Next up: Final Fantasy IX
... Copied to Clipboard!
Topic List
Page List: 1