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TopicTurn based JRPGs that aren't just "use your best attack"?
loafy013
05/13/21 8:03:25 PM
#72:


Fluttershy posted...
All of your attacks cost Ki, which you build up by defending. You also have a limited number of input commands per turn, so you have to get creative in how you combo your attacks.

no, you don't. you just use the most effective combination of break arts every time. the whole 'you have to defend first before you can' is a god awful design choice and all it does is pad out time.
Ehh, kinda. There were arts that built ap, but the better arts cost ap to use. Unless you had the right equipment, you couldn't just go completely ham every turn. or you would empty your ap too fast, then have to spend time to rebuild.

You also had to keep in mind that high/low attacks were also ineffective on flying or short enemies. Which could affect your better arts depending on which zones it attacked.

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