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TopicJust played the entire Dark Souls trilogy... time for some BOSS RANKINGS!
Blackstar110
03/05/21 10:22:24 PM
#25:


82 - Dragonrider (DS2)
As mentioned in the Twin Dragonriders writeup, let's not pretend the Dragonrider himself is a terribly formidable foe. He's one of those bosses where even as you're fighting him for the first time, you're thinking "yeah, I bet this guy is a non-boss enemy later." The one cool thing he has going for him is the ring-raising gimmick around Heide's, which is kinda neat.

81 - Ruin Sentinels (DS2)
Again, you've probably caught on at this point to my lack of enthusiasm for fights made difficult by quantity. Throwing three of these guys in a room is only made at all interesting by figuring out "okay, I can take care of the first one before the second one jumps up, then I'm only dealing with two," which is enough strategizing to save it from the absolute bottom of the barrel, if only by a hair.

80 - Covetous Demon (DS2)
I have a little bit of a soft spot for this insanely useless boss, maybe the easiest boss this side of Pinwheel. I saw a message on the ground after I killed him that just said "boss?" and that about it sums it up. He's a big goopy dork who it is rather difficult to be killed by, but at least he's memorable enough specifically because he is such a useless fatty.

79 - Mytha, the Baneful Queen (DS2)
Her arena being filled with poison unless you burn down a, um... metal windmill propeller is SO Dark Souls 2. Even at its best, the game has a preternatural gift for handicapping its most interesting ideas with unintuitive weird ones. Once you do figure out the windmill thing, though, there's not much to her fight. Couldn't really tell you any of her attacks.

78 - Scorpioness Najka (DS2)
Najka knocks on the door of "copy-paste" criticism because of how clearly she apes the superior Quelaag fight, but I am fond of how she's just a torso sticking out of the sand until you give her a couple of whacks, and then BOOM, giant scorpion. Mechanically, again, it's not a super interesting fight, but that intro is fun.

77 - Giant Lord (DS2)
The Giant Lord himself barely registered as a boss fight to me, as he goes down pretty similarly to pretty much any giant in Souls by dancing around his feet, but I thought traveling back to the time of the invasion to take him down was a neat setting for one last battle with a particularly large giant in a historical context.

76 - Iron Golem (DS1)
Perhaps there was something build-specific to this that I'm unaware of, but the Iron Golem was a pretty darn anticlimactic boss fight to end an area as trying as Sen's Fortress. The "elevator" right by his room would've made a corpse run to a tougher boss still tolerable, but I ran up to him, whacked his foot a couple times, and he fell over and didn't get back up before he was dead. Bit disappointing, but it's cool to fight him on the roof of Sen's and be able to see the Parish and Darkroot Garden below.

75 - The Bed of Chaos (DS1)
Ah, yes, the boss many of you probably expected to be roughly 17 spots lower than this. Listen, the Bed of Chaos is mechanically the most criminally janky boss in the trilogy. It simply does not really work, and the corpse run is an unforgivable oversight that ruins any chance of salvaging it. However, as I alluded to in the OP, I do also factor in spectacle and lore, and what can I say? The Bed looks damn cool, and conceptually, the Witch and her daughters being reduced to these pathetic bug-looking creatures and you leaping into the pit to put her out of her misery is very compelling to me. It's just a shame it plays so inexcusably badly in execution. I will always applaud a swing and a miss at a good idea over something uninspired or copy-pasted from elsewhere, though, and that elevates it this far, but no farther.

74 - Lud & Zallen, the Kings Pets (DS2 - Crown of the Ivory King)
I actually love the movesets for Lud & Zallen -- without spoiling the list too much, suffice it to say you won't be seeing Aava on the list for a while. The problem is just that, though... they're both just Aava, essentially verbatim, but there's two of them. We've covered how I feel about this. Still, Aava is cool enough that I would be kinder to the fight if the devs had the good sense to put a bonfire near the arena. You've got one 10 seconds away from Fume Knight, but I have to climb back in the coffin, ride to the Outskirts, and navigate 5+ minutes of Horsef*** Valley AGAIN every single time I want a crack at Aava x 2? Ludicrous decision, and it's a shame because the tiger movesets are fun!

73 - Skeleton Lords (DS2)
As DS2's obsession with throwing a boatload of enemies at you goes, the Skeleton Lords is among the better ones. I actually quite like how when one dies, it then spawns a wave of enemies to take care of. It leads to careful use of the arena and strategizing the order in which you're prioritizing enemies. This changes depending on what kind of skeletons they spawn too -- I believe one threw a bunch of Bonewheels in the arena, which added to the gymnastics.

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-Shred
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