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TopicThe Board 8 Discord Sports Chat Rank Their Top 100 Respective Video Games part 3
Bartzyx
02/13/21 10:42:35 AM
#118:


#25 The Legend of Kyrandia: Book Two - The Hand of Fate (MS-DOS, 1993)

By far my favorite point-and-click adventure game from my childhood, The Hand of Fate is the second game in a trilogy developed by Westwood Studios, who most people know as the Command and Conquer folks. The games are set in a fantasy world, Kyrandia, and each tells a self-contained story that can be enjoyed independently of the others.



The Hand of Fate is a light-hearted and silly adventure (in contrast to the other Kyrandia games, which were slightly more serious) starring a "mystic" (read: witch) named Zanthia who is tasked with saving Kyrandia from a mysterious condition that is causing it to gradually vanish. Like other adventure games, the player clicks on the screen to make Zanthia walk somewhere or interact with something. Progress in the game is mostly focused on collecting items to combine in her magic cauldron in order to produce potions that provide some magical effect needed to continue to the next area. There is a lot of puzzle-solving either through manipulating objects in the world or trying to figure out the right combination of ingredients for potions. And like many adventure games there are a plethora of ways in which Zanthia can be killed if you make poor decisions.



The world is colorful and beautifully rendered. Zanthia visits a wide range of environments that are all drawn with care. The game does not take itself seriously at all, and is full of strange characters all waiting to tell a joke or make some pun. The voice acting and dialogue is what you would expect from an early 90s gamevery hit-or-miss and cheesy, so it helps that the game is goofy; it would be impossible to take any of these characters seriously. The music and sound design are impressive and a lot of the catchy tunescomposed by Frank Klepacki of C&C famestill get stuck in my head every now and then.

https://www.youtube.com/watch?v=BipVfUAPEJ4

A lot of my enjoyment of The Hand of Fate came from the time-honored adventure game tradition of taking every item and clicking it on every character to get their reactions to it. As a kid, and in one of the first games I ever played that was fully voiced, it was a unique experience.

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