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TopicAndy plays Final Fantasy VI
andylt
01/28/21 10:25:06 PM
#267:


Fiop posted...
Going with the "mature" theme, I think this was reflected even in the battle system. I remember first playing this game on the SNES being somewhat in awe that I could use most attacks I wanted on either enemies or party members, and there were even legitimate reasons to, like using fire to cure being frozen, or killing your party members for Wrexsoul. Also, there being attacks that target both allies and enemies reflects this too, (namely, Crusader esper and Meltdown) like you're being given a lot of power and need to learn how to handle it yourself, and not use stuff carelessly. Needing to use 12/14 characters for the final dungeon is fairly bold too. All of these aspects are rarely things I see in other RPGs.

I hadn't really thought about this but it's a good point, I liked back in IV how they used battles to show narrative (Cecil coming back down the undead mountain with a holy sword etc). The first time Terra uses Magic and the guys freak out was great, wish they'd done a bit more of that too (like when you're with Strago in the burning house). The fire/frozen thing is something I wish they'd brought back in a later game, it worked nicely. I really really loved having to use 12 characters in the last dungeon, I hate when you have to pick a couple of characters in those situations and only they get to be part of the final boss cutscenes etc.

redrocket posted...
On the theme of loss, even Kefka gets in on the action. Theres an npc in Vector (before the Magitech Research Facility) who gives you a small peek into Kefkas background. Kefka was the Empires first attempt to infuse magitech power directly into a human. Basically, he was the prototype for the process they used on Celes. But something went wrong, and Kefka went insane. So Kekfa himself lost his mind, arguably even his humanity, before the game.
This sounds important, sad I missed the NPC. Helps to layer Kefka a bit, and slots nicely in with the themes, and the early ideas for Celes apparently.

GuessMyUserName posted...
Thanks for all the cool myths! The Leo one reminds me of a similar thing for FF7 about swapping an end of disc 1 event to a different character if you played your cards right. I lol'd at this Gogo one: "When you first meet Gogo, he says "I have been idle for too long." Possibly reffering [sic] to the fact that Stevenson had been dead for 30 years when FF6 came out." Brilliant. How the hell did someone even think that whole thing up in the first place though.

It's nice that the GBA version added in one of the removed superbosses, I'm continually impressed at how dedicated the GBA ports team must've been to make them so faithful but clearly improved. Especially the translation! Wonder what that crew went on to do after these ports.

That interview was really interesting, thanks for linking it. Lol that the Serpent Trench was something they were super proud of back then, of all the graphical upgrades over V the one that was the most impressive to me was stepping into the Phantom Forest for the first time and seeing that different angle and beautiful background. Also oof at some of the work quotes sounding like pretty dodgy crunch.

he was improvising some lyrics to Terras theme: Another buuuggg has been founnndddd
Lol at this though.

I prefer some of the changes they made (killing Terra at the end would've been way too dark, and jeez at the whole sequence of Edgar looking for his brother's corpse), and I like the little tidbits of backstory they give that didn't make it into the game. The Cyan/Sabin/Gau dynamic they mention is great and I wish we'd had more of that in the game. I'm really curious how Terra/Locke/Celes would've turned out before they mixed and matched their characters around like they did, and if done right the dark unhinged Celes could've really worked I think. (I've said it before but her not ever really reflecting on the work she did for the Empire is really weird, especially as they did that so well with Cecil in IV) You can definitely see echoes of the original Celes betrayal plan like in that Magitek Factory scene. Gogo's original recruitment sounds cooler than what we got, too.

Tanaka: In the beginning of the planning, Edgar was the stereotypical sleazeball. But I thought was too cliched, so I removed that aspect of his personality.
Uh, I feel like she could've removed a tiny bit more!

All of this just makes me wonder how great a VI Remake could be if they implemented all the things they took out originally. Could go horribly wrong though, too.

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Slowly becoming a Final Fantasy aficionado. Currently playing: FFVI
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