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TopicAndy plays Final Fantasy VI
andylt
01/26/21 8:43:42 AM
#240:


Thanks for the kind comments everyone, and for helping with the playthrough. I'm not done of course, there's the postgame and I'll probably throw some character rankings around, but I always appreciate the responses to these. As for the game itself, I've been wanting to play this one for a long time and was worried it wouldn't live up to expectations, but in general it holds up remarkably well. I'm surprised how fresh a lot of the design feels to this day, and the Balance/Ruin split was so gutsy and pretty much paid off. I have a couple of minor quibbles here and there but generally the only criticism I have is that I wanted more of it- more character interactions, deeper side stories for them in World of Ruin, more for each character to do etc.

The battle gameplay is probably the least impressive part of it objectively, but weirdly I had a ton of fun in the battles anyway. V's job system is definitely more interesting and the overall difficulty of this game is on the easier side (I may regret saying this when it comes to postgame!) but idk, I never got bored or annoyed (Cultist's Tower notwithstanding!) and just enjoyed moving from one place to the next. Most annoying thing was probably the moving NPCs blocking the path forward a lot.

Even the graphics have mostly held up well (couple of exceptions with the Mode 7 stuff not always working), and as said repeatedly the OST is phenomenal. I liked IV's and especially V's OST, but this one goes to so many places and has a bunch of throughlines within the music and impressive setpiece moments that it has to go on top of them.

I'll talk properly about my thoughts on the plot and characters once I've done the postgame but I'm really satisfied with how things turned out.

Thanks for the image GK, it still looks good!
Fiop posted...
I agree the final dungeon really is great and I do like how it forces you to use most of your characters. Relm is actually really good if you teach her magic, though if you havent been teaching her spells, shes better to leave behind. As for Setzer, theres actually a really interesting weapon he gets in the final dungeon called Fixed Dice, which gives him something unique.
Yeah I left Relm behind because she was my lowest levelled mage and had the fewest spells, and I was already set with a mage for each team. Setzer was at a lower level and I'm not fond of the Slot gimmick, so he was left too. Looking back the least useful members of the final dungeon for me were probably Gau and Mog. I'll try out Fixed Dice in the next dungeon!

As for Shadow, somebody mentioned sleeping with him in the party much earlier but I didn't see his dreams (except the one at Thamasa when we get him back in World of Ruin). Can I still get them now? I'll sleep a bunch at the Thamasa Inn if that helps, otherwise I'll just look them up online. I saw that he wasn't on the airship but it just seemed sad for him to give up on life right after we all proved to Kefka how life was worth living.

I did wonder about how the ending plays out without everyone around, especially Terra. I guess it makes sense that she's there anyway, though I thought maybe she fades away if you hadn't gotten her to realise what love meant for her. V had downer endings if the party all died but I guess this game had enough depressing moments already.


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Slowly becoming a Final Fantasy aficionado. Currently playing: FFVI
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