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TopicDOOM eternal "kind of a let down"
tcaz2
01/23/21 5:06:09 PM
#38:


CaptainOfCrush posted...
Heh, it was the opposite for me. I was initially blown away by the frenetic pace and refreshing focus on gameplay, but I began to tire of the gameplay loop maybe halfway in.
I'd hesitate to even call 2016's first few levels real gameplay.

Was playing on whatever the hardest non-nightmare difficulty (I don't remember if it was hard or if there was a very hard) was and didn't even begin to feel danger until around when Pinkies were introduced. The ability to just get health from enemies meant all you had to do was move right up into things faces, shotgun and finisher them and you're instantly full health again.

Zero thought and zero danger.

The game only became interesting when you can't just beast every enemy you see and instead have to choose targets based on your resources, which basic enemies don't necessitate and the bigger enemies were too few and far between to care about before that because you always had enough rocket launcher or whatever ammo to deal with them instantly.

I'm glad I didn't drop the game because it did eventually become very fun to play, but man I came close to doing so.
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