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TopicAndy plays Final Fantasy VI
andylt
01/08/21 6:49:58 PM
#77:


Grand Kirby posted...
I think this was the first game you could do that, actually.
Oh good, that makes me feel better. It was annoying in V trying to cycle through the characters to get Mime to work the way I wanted it to!

Before anything else we of course have to travel around the world in our airship looking for new places to set foot in. Unfortunately it's a bit hard to see where things are on the map, and it doesn't seem like there's all that much new to discover. Gau learns some new tricks on the Veldt, I send and receive a record from Veldt to Maranda, and we get wrecked by a monster in a forest on an island in the north-east. It's invisible and asleep most of the time, and retaliates to any hit with Meteor before going invisible again. Too tough for me right now!

The only new location I find is the town of Thamasa, a very odd place where everybody is very cold to me. I can't buy things or go past certain doors, and people just repeat one or two lines, they are all very wary of an outsider. I'm told the innkeeper charges extra for outsiders, and seeing nothing else to do I pay the fee and hope something will happen in the inn. Sadly it doesn't, that's 1500 Gil down the drain. This place intrigues me greatly though, one for the list.

Not finding anything else to do I head to Narshe, and the town has finally decided to stand up to the Empire. To stand a chance we are to go and open the gate to the Esper World (this sounds like a terrible idea!!), and remarkably Terra consents. Wonder how this scene plays out without her around.

Per mnkboy's advice I talk to the locals, figuring the new thing available is something to do with that yeti I saw earlier. I find the home of the Moogles but there's nothing but a single chest here, and back at town someone tells me Wolfman is in the area, and I catch him stealing from the locked chest. Chasing him all the way to the Esper, he holds a Moogle hostage. Going up to him doesn't work, and standing still doesn't work, so I figure I'll head all the way back to the other Moogles to get them to help me. Of course this doesn't work either, the only change is the static Moogle that was in the back has disappeared.

Turns out I was indeed supposed to just stand there and wait, I merely wasn't patient enough. I rescue talking Moogle Mog, and Wolfman jumps/falls off a cliff. Very curious what happens if I go to the wolf guy first instead! Mog joins our party, oddly enough as a dancer! I swap Gau and Setzer out for Mog and Locke (I love stealing things too much), and we head to a now abandoned outpost on the southern continent. There's a room here I can't access, either. Mog learns a dance after his very first battle, not sure the triggers for that.

We enter the cave to the Sealed Gate, a lava area on the south east of the map that is filled with undead enemies (just like in V!). This is a goldmine for grinding, the Zombie Dragons here drop crazy exp and I can mug them for Phoenix Downs. Terra has Raise, too, and Sabin's Aura Cannon is incredibly powerful down here. Mog is pretty useful, honestly the first time he stumbled attempting to Dance I considered dropping him but he succeeds more often than not and he can do sizable damage. The Dance he learned usually heals us, too, which is nice to get for free. The dungeon itself is pretty fun, it's standard puzzle stuff but there's plenty of goodies to be found, including Genji Gloves (I put these on Locke for double Mugging chance!), Magicite Shards, and... Ultima Weapon?! OK Ultima scales to the user's HP so it's not crazy OP, but still!

We eventually find our way to the gate, and of course Kefka shows up. He reveals that the Empire 'let' us take Terra in order to have her lead them to this gate and open it for them. Seems... unlikely. If they captured Terra back they could surely just make her a puppet again and order her to open the gate for them. It's not like they didn't have an outpost right next to here! Not sure what their plan was there, maybe Kefka is full of it. Anyway Terra decides to open the gate while we hold off Kefka (again, seems like a very stupid plan! He wants the gate open!). We have a fake boss fight that ends in one round, and the gate opens to a bunch of angry Espers flying out and knocking us all down, sweeping Kefka away.

I like that they gave us glimpses of the summons we will be getting, I'm sure I saw Bahamut but the others I couldn't say! Seems like they reused this idea for the WEAPONs releasing in 7. We head back to the airship and follow the Espers towards Vector (OK hey maybe this will work after all!), but one of them knocks us out of the sky and we lose the capability of flight (nvm). Ah, V flashbacks. We'll have to head to Vector on foot, and I'm very curious what will become of this. Feels like we're heading to a major crux here.

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Slowly becoming a Final Fantasy aficionado. Currently playing: FFVI
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