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TopicAndy plays Final Fantasy VI
andylt
01/07/21 4:52:34 PM
#64:


Can I read that spoiler text? Also that opera vid is cool, it's amazing how operatic the scene still feels in a GBA game, if they remade it well in 3D it could be amazing. (Or worse if they mess it up, v possibly).

WazzupGenius00 posted...
It is unfortunate that so many characters (like Gau and others you've not met yet) have little connection to the plot or other members of the party, so you are disincentivized from using them because you'll miss a lot of cool dialogue scenes
Yeah this is a bit of a problem, Gau is the most disconnected but there's clearly an A and B group in terms of plot relevance so far. Celes/Locke/Terra and then the rest (Figaros probs before Cyan, then Gau last). I'll try to mix it up still but I don't like missing important developments!

Anyway we're onto a new continent, with a bunch of new places to visit. Sadly there's not too much to do in them, we're thrown out of an outpost in the east and all the towns are basically the same. Of course this is the point, the Empire has had them burned and put under occupation. We visit Maranda, which I remember being a town Celes is responsible for burning, but weirdly there's no dialogue to reflect this from the locals or from Celes. A Shame!

We do learn that monsters on this continent are weak to magic, and the Empire has a weapon called the Guardian. There's reference to this game's Ultima Weapons used in the War of the Magi- a sword, of course, and also a monster. Very curious. We encounter a Fossil Dragon in the desert that is too strong for us right now, the first time I've had to flee this game! The Imperial City of Vector isn't massively impressive, the locals still have some fire in them and I sneak past some guards to go in the front door only to face the aforementioned Guardian. Oops. We barely manage to escape, and head in the proper way through the back.

Into the Magitek Factory, a neat dungeon filled with a lot of enemies and conveyor belts. Good music too. Magic is indeed strong on everything here, weird given where we are, and Edgar's Flash is very powerful at zero MP cost. I go the long way round trying to round up all the chests, and eventually we see Kefka toss some Espers in the trash while talking about some Warring Triad he wants to revive. Probably a bad thing. Down in the waste disposal we have a boss fight with who else but Ifrit and Shiva!

Celes has Blizzard and is the strongest mage, and three of my party have Fire, so this is not a hard battle. The two enemies are never on screen together, and it doesn't take long to off them. They realise we have Ramuh and are good guys, so pour their essence into more crystals and we now have two new Espers. Yay! We go up a bunch of stairs, not quite Shinra level but clearly building to something, and face more experimental enemies that I'm guessing are manmade, including a boss named No. 24, who is no problem.

We finally reach a group of Espers suspended in tanks, and realising their and our plight they willingly transform themselves into magicite. It's hard to be sad when this means six new junction systems to play with! Or does it? Cid arrives and chats with Celes, not realising that she's abandoned the Empire. Or so I think! Turns out Celes infiltrated our group as a spy and is still working for the Empire! Great twist, I didn't see this coming at all. Of course Celes claims this isn't the case, and she clearly cares about the crew, warping herself and Kefka somewhere else. Still this is great. I wonder if the torture was faked, or she was just so deep undercover that only the higher-ups knew what was going on. The Empire clearly knows more than they let on about our little escapades, I'm very excited to see what happens with Celes now. Cyan affirms his decision not to trust her, and Edgar remains silent but must feel silly about his whole 'you can trust people in the Empire' speech now.

Cid has a very abrupt change of heart about his experiments and helps us escape, possibly sacrificing himself to Kefka to help us. Cue an on-rails sequence, and this time the graphics haven't quite held up so well. Weirdly the enemies are easier here than they were in the factory itself, perhaps this is where the rejects go. There's another boss fight at the end of the line with No. 128, a big guy with 3 targets. Fortunately Edgar's Flash is still super useful here and we take him down without too much trouble. We crash into a Magitek soldier (sucks for him!) and flee with Setzer back to the airship. A pissed Kefka shows up from wherever he was taken and chases after us, and we're right into yet another boss battle on the airship!

This is our first fight with Setzer, who has a slot machine gimmick. Oh boy, I generally don't use gamble tricks and his character hasn't drawn himself to me so I can see me ditching this guy pretty quickly. There isn't an insta-game over slot in this one, is there? I actually do pretty well with the slots though, and the team continues their established jobs pretty well. Locke is equipped with Thunder Sword which heals the enemy, and an electrical charge is mentioned which worries me so I keep him on healing duty. Thankfully the enemies are dealt with before whatever electrical thing they were building up releases. Phew!

No time to relax as we're taken right back to Terra in Zozo. She finally awakens and remembers her past, and we're off to relive a past experience in the Esper World. Long story short an Esper named Maduin encounters Madeline, a human woman who fled her world in disgust at the greed she saw (imagine that >_>) and arrived here via storm, and they spiral around each other in a void and make a crystal baby, as you do. Two years later Gestahl and his cronies arrive through a similar storm, and take several Espers with them. The Elder almost ruins Gestahl's plans but Madeline, Terra and Maduin end up taken back to the human world, proving a great help to the Emperor. Oh dear! Terra's origin gives some Rydia/Feymarch vibes.

Terra herself seems perfectly fine now, and Locke notes that Celes must have gotten her power through one of the Espers Gestahl brought back. We decide to head back to Narshe (that is the second time the non-party members have just... left their posts for no good reason) and now we finally have control of the airship. Also it turns out we actually did take those 6 Espers from the factory, I thought they were in Celes's hands but hey I'll take it. Not sure what party to take now, Sabin and Terra will be coming back and I guess I should try Gau and Setzer but idk, we'll see next time. A lot of great stuff to cover today, mainly involving Celes. Hopefully this makes up for the lack of updates the past few days!

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Slowly becoming a Final Fantasy aficionado. Currently playing: FFVI
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