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TopicAndy plays Final Fantasy VI
andylt
01/01/21 4:05:48 PM
#34:


SeabassDebeste posted...
do sabin's route last and the other two in any order.
Whoops, missed this line before >_>

We start with a stealth quest of sorts in South Figaro. Locke has been busy hindering the imperials... somehow, I don't think we're told what he actually did, and now it's time to leave. This mainly involves stripping a bunch of innocent people and wandering around town. It's a fun sequence, I like when these games break up the fighting with stuff like this. The first time I inadvertently stole the merchant's clothes made me lol. The bits of lore placed around town are almost entirely to help us progress through the quest, I don't talk to the soldiers as a merchant or Locke out of fear of screwing the whole thing up. We do get told about a lady general who turned traitor and is locked away in this town somewhere though. Intriguing!

IDK where I was supposed to find the real password, but after the guy forgot what it was and clicking around that room didn't illuminate me any, I just guessed from the three options. It was the last one I guessed, of course. After a bit more running around we are introduced to Celes, a name I recognise. I am immediately intrigued by her, a turncoat general from the empire is not what I would've expected and honestly female playable FF characters don't usually get given this kind of backstory. Also intriguing is that I quickly learn she is a mage. Locke doesn't react in the slightest, guess he's used to it now. Their brief lines together are cool (she reminds Locke of someone), and I am looking forward to learning more about her. Best line option here: Stealing is wrong! I didn't pick it but lol at the idea of Locke choosing this, guess he really isn't a thief.

I forget to equip the two and scrape through our first battle, oops, but after that it's smooth sailing. We rest up in the bed I guess Sabin was using (I like that you can just sleep in strangers' beds), and not knowing where to go I try east to head back to the hideout. The mountains are blocked off by imperials (apparently they count as a town), so we head back west through the noisier tunnels now and eventually face Tunnel Knight. I was planning to ask what on earth Runic does but the game gives me a perfect tutorial here, it honestly seems pretty OP if you can spam it every turn to negate magic damage to almost zero!

Next up I pick Sabin. He meets up with Shadow, who is much more friendly than he was with Terra and co. There's an aged man and a very speedy chocobo merchant around here, but other than that not much. It seems that Shadow's dog sometimes counterattacks in battle for a lot of damage, Angelo eat your heart out. There goes yet another mechanic I thought VIII came up with!

In the imperial camp we are introduced to friendly "ethical" imperial general Leo (he seems nice but he's still on board with whatever Gestahl is doing...) and see more of Kefka's kefkaness. I'm glad they're not hiding that Kefka is clearly the central antagonist here, he has his own theme and we barely see the others, guess I wasn't spoiled after all. In Doma Castle we get our latest party member Cyan, a noble foreign retainer with a weird Bushido system. Kefka poisons the water supply (honestly a pretty savvy move), and I guess it's super poison cos everybody there dies immediately except Cyan and one guard he's with (do they just not drink water?). The King dies, but it's Cyan's presumable wife and young son dying that catch me off guard. Oof. Poor guy! This game really wants to have everyone be alone with no family, I am worried for the Figaro bros. Also very annoyed that Cyan doesn't open the chest in his room >_>

Cyan goes berserk mode and slaughters a bunch of imperials (literally, we can't control him in battle for a while) and eventually calms down and joins our group. Shadow and Cyan didn't take much convincing to come along with Sabin, really. There's no EXP gained in this sequence at all, and we get another brief time of annihilating people with Magitek armour. Onto the world map (Have I mentioned that I love the world map theme? It's so so good, maybe even better than VII's first) we head to Narshe via Phantom Forest. I leave it here for now. Monk + Assassin + Samurai, I guess this is the cool kid's club.

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Slowly becoming a Final Fantasy aficionado. Currently playing: FFVI
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