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TopicAndy plays Final Fantasy V (Blind playthrough)
andylt
12/09/20 1:10:33 PM
#190:


Thanks for the comments everyone!

Grand Kirby posted...
Bartz's super move in Dissidia is literally just him using Rapid-Fire Dual Wielding with Spellblade. They completely recognized how crazy powerful it is.

https://www.youtube.com/watch?v=rhqQQq744rM
Lol that's great, I should've used Mystic Knight more.

I won't be doing a full character ranking like with Tactics and I've said most of my thoughts throughout really. I really enjoyed this game! It was a way bigger step-up from IV gameplaywise than I expected- the job system is surprisingly robust and lends itself to replays more than any other entry in the series that I've played (even Tactics and X-2 with similar systems), the dungeons were a massive step up from the previous entry and in general there were just a bunch of really neat additions. It kind of feels like VIII to IV's VII for me, a super imaginative entry that throws a bunch of stuff at the wall and isn't afraid to innovate, quirky cast and all. Having one set party worked very well and the three 'worlds' each had distinct feels. The towns are still a bit bland but better than IV's, and it felt like there was notably more side stuff to do and freedom on the maps. The world map itself was great, I'm still super impressed at how the two maps slide onto each other so well.

The story was fine, nothing special but it was a fun ride. World 2 is probably my fav, being on the villain's home turf and all the great plot stuff that happens there. The game also takes a massive step into ridiculousness here (much like VIII!) which does it a world of good, really separating it from most other entries. There's a stretch from around Moore in World 2 to like the Pyramid in World 3 that is just phenomenal. The music is again surprisingly great, it feels really cohesive and centred around a particular theme, much like the aesthetic overall. There's a cold machine style present and even the usually calm nature tracks usually have a melancholic element to them. The battle tracks go off, doing their own thing entirely and not being beholden to any norms!

Characterwise, people are pretty broadly drawn. The dialogue is a huge benefit, which I gather is largely down to the GBA translation. The banter helps the party feel more like real friends, and overall the party seems less a destined group of heroes and more a ragtag band of misfits just stumbling forward however they can (again like VIII!), which I liked a lot. The Dawn Warriors are more typical 'heroes', and I wasn't very interested in them (aside from Galuf) or King Tycoon, but then I don't think I was supposed to be. I was disappointed that the game has wolfmen in it but does nothing cool with them. In general there's a simplicity to the characters here, I guess they didn't add so much complexity til the later entries, but they generally felt less like archetypes than IV (not saying this as a negative for IV). Again, the dialogue is great.

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Slowly becoming a Final Fantasy aficionado. Currently playing: FFV
Congrats to azuarc, Guru Champion 2020!
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