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TopicAndy plays Final Fantasy V (Blind playthrough)
andylt
12/04/20 7:30:50 PM
#154:


Bartz is a Gladiator now, and Finisher is indeed super useful. I grind some ABP in the Void then head to the Sealed Temple, and find... a way more complex dungeon than I expected. This thing seems massive, with a bunch of different aesthetics, puzzle mechanics, pathways and monsters. The Movers are here and they give off 199ABP and a ton of Gil per battle, at this point I feel I should probably be grinding EXP more than that though, not sure what I'm supposed to be at but I beat Exdeath with everyone around Level 40.

I head right first, through a Corridor and past two glowing green dots- last time I saw something like this it was a boss so I'm gonna wait and get my bearings first. We enter a different locale with a bunch of hidden passageways revealed despite none of our party having that equipped (is it a passive of one of the classes or just how it's done here...), get some Shots for the Cannon class I still haven't used properly and fight some tougher enemies. There's an enemy here I can steal very appetising Elixirs from, but it also has a one-hit kill physical attack so I'm trying to be careful until I find an easier Save to get to.

We fall down some holes, face some tough Dark Elementals then I run back to the first save so we don't lose our progress. I then try heading to the left from the start, and go past a dungeon cell with a locked door and an NPC inside to enter some watery caverns with random stairway paths we have to trial and error our way across. I see an NPC blocking the path, which turns out to be a Gil Turtle. This thing has ridiculously high defences and takes a lot of work, but he doesn't usually attack until we do so we take our time and cast powerful spells/summons when we can. He's immune to all elements so Finisher's Elemental Attack is useless, but we eventually wear him down and survive an Earthquake scare as he dies.

Following the path ahead we face some new enemies including an odd looking Stingray. This thing has 30K HP, I only encounter it by itself and it barely ever attacks, not sure what its deal is but we steal some stuff from it. At the end of the path is an NPC who tells us to bring a captured Behemoth to open the path ahead. I run around the stair paths collecting all the chests I can and head back to the reliable save point again.

This is going to be a long dungeon, isn't it. I'm not complaining, but this looks way more elaborate than the rest of the ones in game, props to them for putting in the work for an optional area. Feel like I should be drawing a map as I go...

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Slowly becoming a Final Fantasy aficionado. Currently playing: FFV
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