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TopicHearthstone Topic:Madness at the Darkmoon Faire
Ngamer64
12/01/20 10:01:12 PM
#163:


VS predicted the meta's going to come down to Soul DH/Control Warrior/Highlander Hunter but holy moly, is 3-Mana-And-Under-DH ever good!

I decided to make a final hours push for Diamond 5 and got there by winning my first 8 games in a row, with only 2 of them being competitive. The streak wasn't broken until I had lethal on turn 8 against a Warlock who played Twisting Nether into two of the free 6/6 taunts. Even then I dealt with them and had lethal again two turns later, only for him to drop Y'Shaarj and put them both back on the field. Darn!

I kept playing for a while longer and finished 18-4 for the day, on the verge of Diamond 2 when the month ended. Think that's the best extended stretch I've had in Ranked, though I haven't checked my stats to be sure. Silly me, would have had Legend if I'd just started playing a little bit earlier in the night.

Losses were two Control Warlocks, one Quest Druid who got insanely lucky on his board clear, and a weird Priest who discovered 100 removals and then discounted them all to almost 0 mana.

So yeah if you're looking for Legend in December I highly recommend

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(sorry, delete the line break, GameFAQs says the word is too long)

Notes:

  • VS recommends a second Mana Burn instead of the Kayn, but I think that's crazy talk. He singlehandedly won me 6 or 7 out of those 18 games. If you know you're against someone who's going to put up a taunt wall like Clown Druid or Rez Priest, just cycle hard and keep him in hand and you'll have lethal soon enough.
  • (Don't get me wrong though, the Mana Burn wins some games as well, like when it locks Paly out of his Consecration on T4. Overall though I feel the deck can cycle hard and restabilize after a board wipe most of the time, and being able to attack through late taunts is way more important.)
  • It's nice that this is such a budget deck but I have to say, the Epic Steppers are absolute must-crafts. The +4 attack out of nowhere got me out of jams on turn 5 about a million times, and your board is full of big threats so constantly that his natural 4 damage often ends up getting home despite his pathetic health.

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