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TopicAndy plays Final Fantasy V (Blind playthrough)
andylt
12/01/20 6:35:35 PM
#127:


I'll try all three and see! If Gladiator's too broken I might not use it in the final dungeon.

So going around the world we find Syldra's spirit in the Pirate Hideout. Faris gets a bit of closure, and we get Syldra as a summon, which is neat. Then we head to the Phoenix Tower, and I swear last time I tried this I pressed A on all the outer walls and all the pillars numerous times but for some reason must've missed the three inner spots on the front wall. Oops! Well it would probably have been too tough for me back then anyway.

This tower is... unusual. It's one of the hardest areas in the game so far, largely because the random battles are all inescapable and packed with enemies that love to spam annoying status effects. On each floor there's a chance we'll hit an enemy in the wall but they're usually not too bad, it's the randoms that cause more problems. Every five floors we get a pot of gil and a Magic Pot enemy, and I don't know what this enemy does in this game but the potential of it wiping out my party has me running away as soon as I encounter it every time.

I start to worry we're headed for a 50/100 floor trial for which I am not prepared, and there are no saves so I have to start dipping into my Ether/Elixir stock to keep my mages up. Mime proves really useful here as I don't think it uses MP to mimic the spell that was just cast. There is one encounter about 25 floors in that nearly kills us, three of us are undead and asleep and it's one of those dancing enemies that just keeps casting really fast again and again. Thankfully Lenna gets knocked awake and not wanting to take any chances I use an Elixir on her Mini'd self and just cast Firaga til the enemy is dead. Other than that we get through pretty OK, it is just annoyingly long and I always feel like I'm only a couple mistakes away from wipeout. I always choose the leftmost wall part, if that changes anything.

Thankfully the tower is only 30 floors high, and I get really worried seeing there's no save here assuming I'll have to fight a boss. That's not the case though, Lenna's Wind Drake (that I was sure died freeing Lenna from the demon) is here and jumps off a cliff, turning into a Phoenix and becoming a summon too. Way to upstage Syldra, Hiryu. We get a flashback to Lenna as a kid and I choose to not cut out its tongue (I wonder what happens if you choose yes). If I were Krile's Wind Drake or Boko I'd be a little wary right now seeing how every mount is sacrificing itself to become a summon and I have one summon space left...

It's a nice scene getting the Phoenix and it is explicitly foreshadowed in one of the towns, I haven't used either new summon in battle yet but I look forward to seeing how they look. So as of now, I have 12/12 legendary weapons, all White/Black/Time spells, 11/12 summons, 5/8 Bardsongs and I'm missing 14 Blue Magic spells (>_>). Is there anything else I should do before we hop back into the gaping void?

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Slowly becoming a Final Fantasy aficionado. Currently playing: FFV
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