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TopicHearthstone Topic:Madness at the Darkmoon Faire
dowolf
11/25/20 1:09:17 AM
#110:


metroid composite posted...


If we assume 50% of random legendaries are good and worth crafting, and the other 50% are bad and only worth 400 dust, this means the average value of a random legendary is 1000 dust.

My evaluation's certainly optimistic, which is why I included the 400 min baseline that you agree they're worth more than, but I think your evaluation is way too pessimistic. Good legendary rate is probably closer to at least 75%, at this point? My personal evaluation is 100%, because I don't like to dust any standard-playable legendaries (You can always wait till they rotate out!). I realize that this is a level of patience a lot of people don't have, though.

I think it's still fair to assume you're dusting 100% of rares for packs beyond the gold income we get now, since I'm willing to assume gold gain will be enough as f2p to get all the commons/rares (it took me 60 packs to get there for this set, at which point I stopped opening packs entirely).

Wild does get the same XP as standard, for what it's worth.
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