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Topici rank the WoW classes based on how much time i've played them
turbopuns3
11/11/20 4:37:42 PM
#38:


azuarc posted...
Naxx was a recycled dungeon.

I mean, fair, but it was still a new experience for 99% of players at the time, so eh.

azuarc posted...
Once you cleared the outdoor zones, the instances were a waste of time because gearing for Naxx was pointless.

What do you mean that gearing for Naxx was pointless? That feels like a really broad stroke and it's not clear what point you are trying to make.

azuarc posted...
The dungeon finder absolutely ruined the game for anyone who wanted to run instances unless you were a healer or a tank.

I recall a very different experience when Dungeon Finder released. I know the problems it caused ultimately but when it was new the only downside I can think of was players would die in a dungeon and not know how to run their ghost back to the instance because they hadn't ever walked there before (but that wouldn't really manifest as an issue until time had passed.)

azuarc posted...
We'd be waiting months for an actual raid besides two one-off encounters, and when it hit, I didn't care for Ulduar.

Repeating the point about Naxx I guess. And as for Maly, the hate on that encounter often felt misplaced and curmudgeon-y to me. And Sarth 3D was a neat challenge.

As for just not likinf Ulduar, I mean that's a take. I think it's like top 3 most beloved raids in the history of the game so shrug
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