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Topicazuarc ranks 66 games played in 2020 [predix] [prize] [vgm]
azuarc
11/11/20 10:18:59 AM
#32:


andylt posted...
I'm also not predicting as I don't know a single thing about your tastes, and judging by your Majora's Mask opinions I wouldn't do a good job if I just ranked them how I would

Fair, although you can follow along and guess from the hints immediately before the reveal. Regarding Majora's Mask, almost all of my disquietude over it is the issue of time. You expect in a typical Zelda game to be able to move around, to explore, to do things at your pace and discover things when you perform the correct sequence of actions. Majora's Mask thwarts you in both directions. Not only can you only do things at very specific time intervals that prevents you from coming across game advancements in a natural, fluid way, but you are then limited for time, which discourages exploration at the expense of hurry up and get the fuck to your next objective. Between these two factors, it completes quashes the aspects of what make a Zelda game enjoyable.

Imagine if OoT had been built off the same paradigm -- that not only were you limited by the handful of things that happen in castle town at night rather than day, but that each had dozens of subdivisions, and you had to track down characters at the precise moment needed...and then you only had three days to do anything before the whole world reset itself with your only progress being the songs you learned for your Ocarina.

I know it's a slightly unfair comparison since MM was built around the concept and OoT was not, but I would absolutely loathe that game. I love the idea of Majora's Mask, but I don't at all like it once I've tried it in the wild. It's not the only game I can make that assertion about, and some of those games I've even suffered through and learned to enjoy to an extent, like Civ 6's district system. But to varying degrees, I still feel like those games would be better off without the mechanic weighing it down, and in Majora's Mask, that system is so integral to the game's identity that it wouldn't exist without it.

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