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TopicWhat is the most blatant example of ludonarrative dissonance you can think of?
adjl
10/23/20 12:08:29 PM
#32:


streamofthesky posted...
WTF? This is completely wrong....
You DO NOT spend the game murdering "every form of sentient life", literally just mechon and animals/beasts (and the non-face mechon are effectively the animals/beasts of Mechonis). You never once in the story kill a sentient life form from Bionis until the very end of the game, aside from Xord...who they didn't know at the time was a Homs. Hell, he technically killed himself, too.

Technically, there's also Telethia to consider as well, though they aren't exactly sentient anymore and the fact that they're former High Entia isn't revealed until very late in the game, at which point killing them is viewed as more of a tragic necessity than a callous disregard for sentient life.


streamofthesky posted...
Now something from the game that *is* an example of this, and pretty much the only time you are killing sentient life before the end is in Agniratha when you encounter face units and can fight and kill them without any moral issues/guilt at all. It's still self-defense, they're pretty damn aggressive and attack on sight, but you'd think it'd bother Shulk.

Hypothetically, you could say that they aren't actually killed, just given the Metal Face treatment off-screen (that is, beaten until they're unable to fight anymore, then spared). There's no concrete reason to presume that, but it wouldn't be the first time games have used such a pretense to explain random battles, and it would be more consistent with the characters.

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