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TopicWhat is the most blatant example of ludonarrative dissonance you can think of?
ParanoidObsessive
10/23/20 12:02:35 AM
#23:


Lokarin posted...
Thing is, there's a ludo-canon reasoning they could have used that they completely overlooked... which is weird since there's a quest about it in both the 1st and 2nd games

There's also an even simpler answer - the New-U stations are run by Hyperion. If Jack wants someone dead for real, he can probably delete their data out of the system whenever he wants.

Of course, then you can ask "Why does Jack leave the BL2 Vault Hunters' data in the system and allow them to keep respawning?", to which there are basically three answers:

Early on, you are literally part of his plan - he NEEDS you alive. Once you help him attack Sanctuary, he no longer cares about you at all, and doesn't really see you as much of a threat, so doesn't bother doing it. And then, after you attack the bunker and kill Angel, he really hates you - at which point he doesn't WANT you to die to some random scrub or asshole bandit. He wants you to survive, and suffer, so he can kill you himself after he "wins". Because he's the hero, after all. In his eyes, you basically become the end boss.

His only flaw is being too arrogant to realize you might manage to kill him in the final battle. He figures he'll just raise the Warrior and win, but is so wrapped up in his triumph that he forgets to disable the respawn.

The real question is why didn't HE respawn himself (and/or Nisha). That's the real plot hole.

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