LogFAQs > #945846707

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Aecioo
10/14/20 1:14:08 PM
#356:


skullbone posted...
Yeah I do not recommend the traps one because it makes certain traps do like 200 damage. The final boss also has that attack where green hands come out of urns and those count as traps too. I lost a few runs to traps before I decided to just turn that one off.

I'd recommend the +15hp on normal enemies because it's barely noticeable and the one that gives every enemy 1 hit of blue armor. The blue armor isn't a big deal either unless you're using a really slow weapon.

My first heat i ran traps because I thought no big deal, 1 heat same run as normal just avoid traps.

Last area + hades is hell with it though. I still turn it on if I'm using ranged but with melee builds its too easy to make a single mistake and get one shot

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