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TopicDSPGaming General XVII: The Chargebacks of Snortre Dame
Nazanir
10/07/20 7:56:20 AM
#43:


The chargebacks/in the hole are the new bills, and the taxes before that. There will always be an emergency, or something bad happening why he needs more money, and he needs it now.

I have posted it before, but it bears repeating, Phil is using what is called the "sick system":

Rule 1: Keep them too busy to think. Thinking is dangerous. If people can stop and think about their situation logically, they might realize how crazy things are.
Rule 2: Keep them tired. Exhaustion is the perfect defense against any good thinking that might slip through. Fixing the system requires change, and change requires effort, and effort requires energy that just isn't there. No energy, and your lover's dangerous epiphany is converted into nothing but a couple of boring fights.
This is also a corollary to keeping them too busy to think. Of course you can't turn off anyone's thought processes completelybut you can keep them too tired to do any original thinking. The decision center in the brain tires out just like a muscle, and when it's exhausted, people start making certain predictable types of logic mistakes. Found a system based on those mistakes, and you're golden.
Rule 3: Keep them emotionally involved. Make them love you if you can, or if you're a company, foster a company culture of extreme loyalty. Otherwise, tie their success to yours, so if you do well, they do well, and if you fail, they fail. If you're working in an industry where failure isn't a possibility (the government, utilities), establish a status system where workers do better or worse based on seniority. (This also works in bad relationships if you're polyamorous.)
Also note that if you set up a system in which personal loyalty and devotion are proof of your lover's worthiness as a person, you can make people love you. Or at least think they love you. In fact, any combination of intermittent rewards plus too much exhaustion to consider other alternatives will induce people to think they love you, even if they hate you as well.
Rule 4: Reward intermittently. Intermittent gratification is the most addictive kind there is. If you know the lever will always produce a pellet, you'll push it only as often as you need a pellet. If you know it never produces a pellet, you'll stop pushing. But if the lever sometimes produces a pellet and sometimes doesn't, you'll keep pushing forever, even if you have more than enough pellets (because what if there's a dry run and you have no pellets at all?). It's the motivation behind gambling, collectible cards, most video games, the Internet itself, and relationships with crazy people.
How do you do all this? It's incredibly easy:
Keep the crises rolling. Incompetence is a great way to do this: If the office system routinely works badly or the controlling partner routinely makes major mistakes, you're guaranteed ongoing crises. Poor money management works well, too. So does being in an industry where the clients are guaranteed to be volatile and flaky, or preferring friends who are themselves in perpetual crisis. You can also institutionalize regular crises: Workers in the Sea Org, the elite wing of Scientology, must exceed the previous week's production every single week or face serious penalties. Because this is impossible, it guarantees regular crises as the deadline approaches.
Regular crises perform two functions: They keep people too busy to think, and they provide intermittent reinforcement. After all, sometimes you winand when you've mostly lost, a taste of success is addictive.
But why wouldn't people eventually realize that the crises are a permanent state of affairs? Because you've explained them away with an explanation that gives them hope.
Things will be better when... I get a new job. I'm mean to you now because I'm so stressed, but I'm sure that will go away when I'm not working at this awful place.
The production schedule is crazy because the client is nuts. We just need to get through this cycle, then we'll have a new client, and they'll be much better.
She has a bad temper because she just started with a new therapist. She'll be better when she settles in.
Now, the first person isn't actually looking for a job. (They're too stressed to fill out applications.) The second industry always has another crazy client, because all the clients are crazy. (Or better yet, because the company is set up to destroy the workflow and make the client look crazy.) The third person has been with her new therapist for a year. (But not for three years! Or five!) But the explanation sounds plausible, and every now and then the person has a good day or a production cycle goes smoothly. Intermittent reinforcement + hope = Someday it will always be like this. Perpetual crises mean the person is too tired to notice that it has never been like this for long.
Keep real rewards distant. The rewards in Things will be better when... are usually nonrewardsthings will go back to being what they should be when the magical thing happens. Real rewardshappiness, prosperity, career advancement, a new house, childrenare far in the distance. They look like they're on the schedule, but there's nothing in the To Do column. For example, everything will be better when we move to our own house in the country... but there's nothing in savings for the house, no plan to save, no house picked out, not even a region of the country settled upon. Or everything will be better when she gets a new job, but she's not applying anywhere, she's not checking the classifieds, she has no skills that would get her a new job, she has no concrete plans to learn skills, and she doesn't know what type of new job she wants to take. Companies have a harder time holding out on rewards, but endlessly delayed raises and promotions, workplace upgrades that are talked about but never get enough budget, and training programs that are canceled for lack of money work well.
Establish one small semi-occasional success. This should be a daily task with a stake attached and a variable chance of success. For example, you need to take your meds at just the right time. Too early and you're logy the next morning and late to work, too late and you're insomniac and keep your partner up until you go to sleep, too anything and you develop nausea that interrupts your meal schedule and sets your precariously balanced blood sugar to swinging, sparking tantrums and weeping fits. It's your partner's job to get you to take your meds at just the right time. Each time she finds an ideal time, it becomes a point of contentionyou're always busy at that time, or you're not at home, or you eat too early or too late so the ideal time shifts or vanishes entirely. But every so often you take your meds at just the right time and everything works perfectly, and then your partner gets a jolt of success and the hope that you've reached a turning point.

Cont.

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XboX GT/Steam/Wii-U - Nazanir
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