LogFAQs > #945480515

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, Database 7 ( 07.18.2020-02.18.2021 ), DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicAnime, Manga, VN, JRPG, Related Things Discussion Topic XCI
YoukaiSlayer
10/05/20 12:02:09 PM
#314:


Huh, so the attack formula is kinda weird in genshin. It's base attack * atk% + flat attack. Base attack is weapon flat attack + character flat attack. This means the flat attack from artifacts is much less useful than it appears since it's easy to get over 200 atk%. Like, I have a level 16 feather, which gives 232 attack. But that's only 1/7th my total attack. Each attack% accessory gives 35% at level 16 which is almost as much as the 232 is giving me.

Also interesting that characters have different ascension bonuses. Like Diluc gets 5% crit rate but Fischl gets 7.5 atk%. Accessories that give crit rate seem to give exactly 2/3rds of what atk% gives so a level 16 crit% should end up giving around 23.5% although I haven't maxed one. Gonna try and math out when crit rate is better than atk%. Wait, crit rate starts being better pretty early. Like around 65 atk% you will get more out of a point of crit than atk%. But then, atk% is "cheaper" by 1/3rd. So I think once you hit 100 extra atk%, crit rate becomes better. It becomes better sooner if you have more crit damage. I've also heard crit rate invisible caps at 80%. It lets you go over, but you never actually get better odds to crit.

TL:DR characters with weapons that have atk% and/or characters that have atk% ascension bonus (Fischl) should have 2 atk% accessories and 1 crit rate accessory (primary stat line) and characters with different ascension bonuses (Diluc) and weapons that don't have atk% should use 3 atk% accessories.

---
I'm ninja
(you can't see me)
... Copied to Clipboard!
Topic List
Page List: 1