LogFAQs > #945094080

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Topic"Games should totally cost 70 dollars now! Too expensive to develop!"
Zeus
09/26/20 1:53:11 AM
#33:


ParanoidObsessive posted...
getting into the money they save by cutting out the retail middleman

Again, they still have a middleman, now it's just a digital storefront.

Chr0noid posted...
Rival the budget? Many games DWARF the budget of Hollywood films. And they still have the gall to ask for another 40 dollars in DLC and other predatory practices.

Either games have far bigger budgets than I thought, or you're using that word wrong. Oo

idk, it's kind of not an apples-to-apples thing since movie audiences tend to be substantially larger than game audiences.

Zareth posted...
Capitalism, ho!

No matter the economic system, you have people at the top and people at the bottom.

Lokarin posted...
Ya, Megaman X was $107 and FF6 was $117 (CND) when I got them

Those were brand-new prices at release or after the fact?

Unbridled9 posted...
I've heard a bunch of suggestions like making it so that people get paid based on how much the lowest earning member of the team gets paid. So a CEO would only be able to earn 3 times as much as the lowest paid member of the team or the like. At the least I think bonuses should be dealt away with.

Kinda depends on the job. I could understand doing that for say, a programmer, but not the guy in the mailroom or the janitor.

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