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TopicAbout to start Super Mario RPG
GranAures
07/15/20 6:48:20 PM
#39:


Jump does not reset, the game tracks usage internally as a "hidden" stat. This is only tracked with Jump though, it does not track Super Jump or Ultra Jump. Similarly the 100 consecutive Super Jump benchmark only tracks most consecutive Super Jumps in a cast and not Ultra Jumps. As for weapons, I vaguely recall there being something about using unarmed that made them sometimes preferable but I can't remember what it is, might be something concerning variance or crits, I do know outside of that one thing that weapons can actually miss while unarmed can't. Clearly this shouldn't make any noticeable difference in casual play.

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