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TopicHearthstone Topic #5: The Generated By Meta
azuarc
07/14/20 12:49:14 AM
#341:


LiquidOshawott posted...
Tess seems kinda silly strong

Amalgadon seems cool but random is tricky

They did my boy Goldrinn dirty

Curious set of changes.

Tess can refresh once with "minions from your last opponent's warband." I'm honestly not sure how to respond to that. Presumably you only get as many minions as you would normally -- they just come from your opponent's catalogue. But that means you could get a minion well above your current tier. It also means any murloc players better damn well sell their megasaurs and run with 6 minions. Tess probably feasts on builds that use commonly attractive cards like Spawn and Baron. I'm not necessarily convinced she's good, though.

Mukla has been changed to give you 2 bananas, and at the end of the turn, give everyone else 1. I assume literally the entire lobby gets a banana, so...is that good? Do the bananas cost 1?

Brann's also back, except now his hero power refreshes with only battlecry minions. Which means he's still probably nutty for murlocs. Also dragons if you can get to 6, but the hero power doesn't help you much along the way.

Aranna only requires 5 refreshes instead of 7. Not as elegant a design, but I guess they felt people weren't using her and the saurolisk nerf killed her one avenue to success.

Hooktusk got nerfed into the ground. Instead of a discover, now you simply receive a random minion. Still good with tokens on 1, but otherwise, that is probably going to be a straight-up garbage tier hero power. Then again, Yogg does well enough with an early-game advantage, so maybe that's enough? Doubt it, though.

Amalgadon is a new amalgam minion, but it comes down on 6, and gets a random adapt for each minion type. I can't wait to be playing this in menagerie and then get Windfury x5. Could even be a liability with taunt. I think they may have taken Hearthstone's most powerful minion ever and made it straight up garbage. Unless you happen to hit divine shield and taunt with two of your adapts, it probably doesn't do enough. I mean, okay, it's a dragon and gets Maly buffs. You can also splash it in pirates if you're desperate enough (or just want to have one more minion for Hogger APM.) I'm skeptical.

And finally, Goldrinn got moved to 6. That's a huge change. It also creates a bit of a void for beasts on 5. If one was going to nerf Goldrinn, I'm pretty sure this was not the way to do it.

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