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TopicMGSV may have missed the mark narratively, but its gameplay is a 10/10
MrMallard
07/12/20 2:13:26 PM
#39:


coh posted...
People really pretending like MGS ever had a good story lol
MGS was always corny and convoluted as shit, that's what I liked about it. Like damn, even the game with the most clout ends with a phone call between a gun-twirling cowboy man and the president of the United States of America. It's goofy as fuck.

The thing is, even at their worst, Metal Gear stories have a lot of flavor to them. There's a creative flair, there's an offbeat humor to it all. The stories were getting less and less cohesive around the time of MGS3, with all this new retconned stuff that would go on to slowly choke the franchise, but at the end of the day there was enough flavor to the dialogue and cutscenes that it was a total romp every single time.

MGS5 doesn't have as much dialogue as most other Metal Gear games, and the dialogue it does have tends to be kinda flat and basic. A majority of the cutscenes are very mundane or playing up the shock value, and the villain of the game is barely in it to chew the scenery. Phantom Pain's plot - which is already pretty light compared to other MGS games - doesn't have the same wacky bounce in its step that MGS games tend to have. So even compared to other Metal Gear games, MGS5's plot falls especially short.

"mEtAl GeAr pLoTs WeRe NeVeR gOoD" bruh it's more than just giant bipedal robots launching nukes from railguns. It's the tone of it, the atmosphere the games set. A crazy plot is perfectly fine if it's paired with a tone that fills everything out. MGS5 dropped the ball on the plot, and there's not enough creative flair to fill in the gaps. Even for Metal Gear standards, MGS5 was a letdown.

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