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Topicwhat is going on in that ffviii intro (playthrough/spoilers)
SeabassDebeste
07/09/20 12:42:20 PM
#178:


So last time we left off we were right in the middle of a civil war in Balamb Garden. We continue to make our way through all the wings. We save a few children getting harassed by a floaty priest dude, and he sets a much more powerful random enemy on us. At first I do it the straight-up way, but realizing how powerful it is, I remember the advice from before and use Sleep on it. Then I go full GF to polish it off.

Someone appears to be a hologram and I'm not sure who it is. But eventually, I complete the rounds, and we find Xu. She tells us that Cid is here after all, just in his room. Uh, sure. What a great hiding spot. We go there and he's hinting at going down with the ship in a way... but in reality he wants to test out Balamb garden's bunker capability. Which he's never explored before, despite running an academy that puts out mercenaries whose primary aims are destabilizing regimes. For some reason it's seen as heroic for us to want to head to the bunker instead - not sure why, but the music here is pretty awesome.

On the way down, the power is cut in the elevator. It seems like a set piece scene is coming but... nope, we just crawl down with no real issues. Squall tips us to junction on some Fire to our Attack, and after crawling down a few more tiers, we run into an enemy creature that nearly murders us. We run from it, but when we finally reach the control center, we encounter another dual enemy. I'd love to say I had a strategy here, but I totally just spammed GFs again. I don't like dying.

Squall is unable to figure out how to operate the bunker tech, but I guess it responds directly to the missiles, because the entire Garden suddenly goes Howl's Moving Castle on us, soaring until it lands peacefully (and buoyantly) on the ocean.

Cool.
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yet all azuarc of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
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