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Topicwhat is going on in that ffviii intro (playthrough/spoilers)
SeabassDebeste
07/02/20 6:13:58 PM
#172:


Okay, so a bit of progress. Storming the missile base is pretty entertaining; Selphie is utterly unconvincing as the lead soldier. (It's kinda weird that they seemingly have no female soldiers, yet take no issue with Selphie and Quistis.) Nonetheless, we're able to hang out with the soldiers as they just do mundane stuff. In particular, I'm sent on a runaround between two groups of lazy soldiers who really don't want to do the missile adjustments personally.

That gives us our opportunity, and sure enough, we're made. We take out a dedicated captain and his extremely loyal underlings (they call out to each other when they die, and use potions to help one another.) Then after some typing (which Selphie looks extremely awkward doing, like many 90s actors) we disable the missiles and set a self-destruct timer of ten minutes. Cool! As we escape, though, the defeated soldiers launch the missiles anyway. Back in we go. Garnering the RESPECT of a defeated soldier, we use his ID and the password to up the error margin for the missiles and change to a less reliable weapon.

The first time around, I run out of time as I'm escaping after working this annoying computer. Whoops.

The second time around, I set the timer to 40 minutes - no ego - and then, when I get out, I get stomped by three bozos in a tank.

The third time around, I'm so over it I play everything in turbo mode up until the tank boss. Disillusioned, I just use GFs to wipe out the captain and his two mates. Then with the boss, I diligently cast Protect and start chipping away with Level 1/2 magic. The charge-up move still winds up wrecking my shit, though, so eventually I get impatient and opt to do 4x-8x the damage using GFs. Bit by bit the tank blows up.

The clock is turned off for self-destruct. I wander around a little bit, but it looks like we're locked in. Everyone bemoans how they were unable to do anything, and how this is why they didn't get chosen to come along with Squall. Selphie wonders if Squall will run the school festival... and then the base self-destructs. (Presumably our heroes survive this.)

Without a save opp, we're back at Balamb Garden with Squall, Rinoa, and Zell. The moment we get in, things are crazy - students are running everywhere, and the creepy floating dudes are talking about the GARDEN MASTER and hunting the Headmaster. What. It's a civil war. The most striking moment to me, beyond the sprinting dudes and the creepy floaters, is actually the first time I run into a random encounter of a monster within the Balamb grounds. Now that breaks the peace. I also run into Raijin and Fujin. Raijin wants to split immediately after hearing about the missiles. I mean, that sounds like a great idea to me...

My first instinct is to look for a save point, which I seem to recall in Squall's dorm. I immediately try to go to the center thingy, but they tell me to hunt the Headmaster on the first floor instead. I start from the bottom left and go clockwise, finding sympathizers and enemies alike in (respectively) the hospital, the school festival area, and the cafeteria. This latter area is of note; Xu apparently convinced a bunch of SeeDs to hang out there and pretend they're guarding Cid, who's actually fled. Who was Xu again...? This was an instructor along with Quistis, right?

The next area is actually someone's dorm. Oops, guess it was on the first floor after all! And it's got a save point, so 'til next time!
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yet all azuarc of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
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