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TopicGames with day/night cycles. What method do you prefer?
Zeus
06/06/20 2:20:29 PM
#17:


Abridged cycles with a rest method to trigger the time change. Actual time is a pain in the ass because if content was tied to daylight, I wouldn't be able to access it on weekdays (well, *most* of the time). I guess the other option is just controllable time when you can shift forward to the next cycle and it always stays either morning, midday, evening, or night depending on your choice.

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