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TopicWhy was GTA 4 considered bad, cousin?
masterpug53
05/23/20 3:47:30 PM
#38:


apocalyptic_4 posted...
GTA works best when it isnt a real life sim imo and GTAIV went way to hard in that aspect but it was a well made game.

This was also a factor, and GTA V majorly has this problem as well. San Andreas felt like maximum saturation of side content in a video game of this type; it was great, but just one step away from going overboard. Plus (and correct me if I'm wrong, it's been over a decade since I played), all of SA's side content was still in service to the core gameplay - I think even the dating minigame gave you stats boosts or other gameplay benefits based on the girl(s) you romanced (again, correct me if I'm wrong).

I didn't get far enough into GTA IV to experience most of the side content (I took Roman bowling once, took one girl on a date, watched a little TV), but I got a lot further into GTA V before giving up, and wasted a lot more time on the pointless side content there. 'Impotent Rage' was kinda funny, until I realized that I'd been virtually sitting on the couch for an hour without making any game progress whatsoever; that kind of behavior is already depressing enough in real life, no need to add another layer of meta to it. Roughly around the time they rolled out the stock market side content, I'd had my fill; people tell me that it's fun once you get into it, and making money technically does further the core gameplay. But it's like Rockstar was deliberately trying to double down on the running gag that the series was becoming a mundane life simulator.


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