LogFAQs > #939004021

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TopicBone Appetit is out!
Yellow
05/11/20 8:23:12 PM
#24:


TC I think your game would be a great fit for the Nintendo Switch and its audience.

In clickteam fusion you can build to two modular formats: HTML5 and flash. No support for Nintendo Switch, but you can get around that. It's not that complicated and I think you should give it a shot.

Porting an entire flash engine is a moderate task that doesn't sound very fun, so what you could do is port your game to Unity, an engine that supports building to Nintendo Switch (Or Xbox, or PS4, or anything relevant really)

Start by;

Build your game for flash
Use this plugin for Unity to run your game in Unity
https://assetstore.unity.com/packages/tools/animation/gaf-free-flash-to-unity-13593
(This plugin does look like it only works on older builds of Unity, and IDK if older builds will build as easily to the Nintendo Switch)

Gauge how well the game runs. Will this run well enough on Nintendo Switch hardware? 60 fps? No latency?

If not you can look at other options such as running it as HTML5 in Unity, which could be as simple as finding a browser plugin for Unity.

Once it's building for unity, and at a reasonable performance, you can get a Switch devkit and easily build it for the Nintendo Switch.

And message me/reply if you need help. Also does your game have a fullscreen option?

SullyTheStrange posted...
Ah Clickteam Fusion, okay. Don't know much about it but in my limited Googling, it seems it doesn't export to Switch itself, and the only easy options are working with Clickteam or other third party companies to port it for you. But of course that likely costs a lot of money... Small reddit thread from a few days ago about it: https://www.reddit.com/r/clickteam/comments/ge87jr/how_can_i_put_my_game_on_nintendo_switch_switch/
Pff, who needs to give these shmucks money?

Well, maybe if a Unity flash player runs like shit. Unity and flash, two words that should never be used in the same sentence.

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... Copied to Clipboard!
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