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TopicHey Im DMing my first remote dnd sesh p help me
MariaTaylor
03/24/20 3:19:56 AM
#13:


I have some experience with donjon and I can honestly say it produces pretty wonky, generic results. I never ran one myself but I was a player in a few donjons. The quality of the donjons became a bit of a running joke on the server. There's tons of hallways that loop endlessly, dead ends, monster packs showing up in sizes and varieties and in relation to each other than makes no sense. It's basically just a set of square rooms connected by overly complicated hallway systems that couldn't possibly exist unless you came up with the most contrived explanation possible (like some insane wizard put a bunch of things in a giant labyrinth for no reason other than to fuck with adventurers).

They can make for a fun dungeon crawl if you're willing to turn your brain off, but a hand-crafted version of this will yield MUCH better results even with relatively low effort. We ended up doing the donjons more than a few times because the DM who ran them was entertaining, having frequent games was better than having no games, and honestly it ended up being so funny how bad they were that it actually made the situation more enjoyable. I'm not sure if I'd just use it if I was running a game for a group of new players. I'd want their first experience to be a little bit less silly.

roll20 has built in sheets, and a map interface, and if you understand how to set up your sheets correctly you can roll right in the chat by clicking on your character sheet. New players are very likely to have a difficult time setting all of this up, but if you're willing to set things up ahead of time it will be worth the hassle. and, even if not, just having your map and dice rolling chat in the same place is valuable enough on its own.

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all the rest weren't so unfortunate
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