LogFAQs > #935749534

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Topicoh hell yeah ffvii is on switch (playthrough?)
SeabassDebeste
03/16/20 11:54:20 AM
#7:


It was late last night, so I just got past a short intro.

- The cinematic sense of this game is fantastic. Starting with the pan from Aeris's face up and out until you capture all of Midgar; the various camera angles for each setting (isometric for most scenes; up-close for an elevator; forward/backward for train scenes) are all creative and unique. Love the shot of the reactor being blown up. Love the cyberpunk setting and the conceit of helping the environmentalists, who have to use insurgency tactics.

- The tradeoff for this is that (and I remember this from before) - the controls aren't always intuitive, for moving around. In this, it's so much better to have a joystick compared to the original game, which only let you use the D-pad. I also realized that you don't need to hold the run button if you tilt the joystick. Small quality of life improvements!

- Barrett talks like every line of his is supposed to be quotable. It's easy to think of FFVII as the first "modern" RPG due to its graphical direction, but the dialogue still reads very 90s.

- For some reason, when I fought the scorpion boss, some sort of glitch let Cloud use his limit break like three times in a row. That can't be right, right? I literally killed it the moment Cloud mentioned its tail being up.

- In a side-section at the save point I wound up going to, a rando dude is looking up at a very impressive Midgar Tower. Cloud experiences some sort of PTSD before he looks through it. His story right now is almost comically opaque, but I am looking forward to exploring it.
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