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Topicmy top 32 tabletop games
SeabassDebeste
02/25/20 7:01:39 AM
#99:


cyko posted...
Good grief. If Spirit Island is max complexity, where would you put Twilight Imperium???

i haven't played twilight imperium, so this list is all relative! the scale is only up to seven, after all. the game probably takes 30 minutes to teach.

while this isn't stritcty related to the front-loaded "rules teach" part, SI also gives you a ton of cards to look at when you perform growth. parsing those is part of the complexity, even if they're technically distinct from the rules. and since they can't be stared at ahead of time like in kemet, they "complexify" the game even more

TomNook posted...
But yeah, Spirit Island is very cool, but also, it's hard for me to really love it like other high profile games.

i think all your concerns you mention are valid and interesting. it really is very brain-burny. spirit island right now ranks super-high on design and future desire; i'd love to have enough plays where i can decide "it's too much."

in particular you have a good point about how the fear cards work. the biggest criticism i've seen about spirit island, even from fans, seems to be how the game can end on an anticlimax in victory.
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
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