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TopicHoly Dark Souls! *SPOILERS INSIDE*
MariaTaylor
02/20/20 9:07:15 PM
#15:


The combat in dark souls 2 is slower and more deliberate. Like Demon's Souls it plays closer to a turn based RPG that happens to take place in an action RPG world space. There's a lot more situations where you attack the enemy once and then wait while they attack.

Also Dark Souls 1 and 3 have the ridiculous instant backstabs that cause the entire meta to be built around fishing. While this is faster and more satisfying, it's one of the reasons I don't like those games nearly as much. It's just not that fun to me to strafe around an enemy and backstab them while they are inexplicably unable to track my movement.

Similar to how, in the opposite case, people don't like Dark Souls 2 because they don't like slowly trading attacks back and forth with the enemy. And it frustrates them that when they try to circle strafe the opponent, the opponent can actually track their movements and punish them.

Dark Souls 1 also has the most easily abused poise mechanics... while Dark Souls 2 only rewards a tanking playstyle if you learn how poise works. once again, this is what I prefer. I want to be rewarded for learning the strategic RPG elements of the game. I don't want to just put on the heaviest armor and poise backstab everything.

DS3 is actually the same philosophy as DS2 (poise sucks... unless you learn how to use it properly), which I appreciated, but unfortunately it has some issues in the lategame. Understanding of poise is clutch in PVP, but I have to say I'm always frustrated how the later half of a PVE playthrough always ends with me realizing that the best way to fight the last 1/4 of the game is to switch to a straight sword and fast roll through everything. Every enemy in the last few areas has too much poise and too much poise damage for a tanking playstyle to work against them. even if it did, you would out DPS with a straight sword while taking less damage anyway. Heck, I'm okay with this. I played a tank for the first 3/4 just for fun even though it was clearly sub optimal. but then they make it impossible to win battles by tanking and it just feels unrewarding.

when people say the mechanics in DS2 are unsatisfying they are usually complaining that the heavy weapons actually feel heavy. which is one of the main things that DS2 fans actually love about the game.

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all the rest weren't so unfortunate
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