LogFAQs > #934388492

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TopicPolitics Containment Topic 268: Hope & Change
Corrik7
02/14/20 7:21:04 PM
#275:


LordoftheMorons posted...
Well, in a practical sense you can't realistically get real random numbers for a game (you could use an actual quantum process like getting a radioactive source and measuring decays or something I guess!). Typically if you want to make things not be deterministic from run to run you'd seed the pseudorandom number generator differently based on, e.g., the system clock.
There isn't a way to just internally roll a dice every time it needs a random result?

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Xbox Live User Name - Corrik
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