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Topic | Politics Containment Topic 268: Hope & Change |
Corrik7 02/14/20 7:21:04 PM #275: | LordoftheMorons posted... Well, in a practical sense you can't realistically get real random numbers for a game (you could use an actual quantum process like getting a radioactive source and measuring decays or something I guess!). Typically if you want to make things not be deterministic from run to run you'd seed the pseudorandom number generator differently based on, e.g., the system clock.There isn't a way to just internally roll a dice every time it needs a random result? --- Xbox Live User Name - Corrik Currently playing: Spider-Man (PS4), Quantum Break (X1) ... Copied to Clipboard! |
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